Tuesday, December 23, 2008

Ravaged Earth




So I played some "Cops & Robbers" Showdown with Ravaged Earth last Tuesday. Here are a few of the photos. The gist was the FBI was cracking down on some suspected outlaws and raided their farm. Ma got involved in the firefight and caused the flames and burning car.

Wednesday, December 17, 2008

Even More Rippers Photos


More Rippers Photos


Rippers Photos



And so, I played Rippers last Tuesday and took some photos to see what they would look like if I would send some to Peginc. I'm posting them here to see what you think!

Wednesday, October 22, 2008

80's Cartoon side kicks (Good Luck Bear)


Good Luck Bear
Lucky Carebear
Novice (10 Xp)
One of the original bears, Good Luck Bear is all about spreading good luck and cheer to everyone! He's curious by nature and loves getting into lots of fun adventures!! Look out for his Carebear Stare!!!
Attributes: Agility d6, Smarts d8, Spirit d12, Strength d4, Vigor d6
Skills: Fighting d6, Healing d8+2, Notice d8, Persuasion d12, Stealth d6
Charisma: +2; Pace: 6; Parry: 5; Toughness: 5
Edges: Charismatic, Common Bond, Great Luck, Healer
Hindrances: Curious, Heroic, Pacifist (Minor), Quirk (Cheerful)
Powers:
Fearless (2)
Healing (2)
Stun (8) Larger, Range, Stronger (Stare!)
Super Attributes (3)

80's Cartoon side kicks (Eric, the Cavalier)



Eric, the Cavalier
Young Hero-in-the-making
Novice (0 Xp)
The 15 year old Cavalier is a spoiled child from a wealthy home. He is a "big mouthed coward" on the surface, although he has a well hidden heroic side. He is always trying to get ahead and prove himself to the others.
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d10, Guts d6-2, Intimidation d6+2, Notice d6, Persuasion d6, Stealth d6, Taunt d8+2
Charisma: 0; Pace: 6; Parry: 7 (11); Toughness: 12 (6)
Edges: Improved Trademark Weapon (Shield), Strong Willed
Hindrances: Big Mouth, Heroic, Stubborn, Yellow
Powers:
Armor (4) Level 6, Device
Shield (6) Deflection Level 4, Parry Level 4, Device
Super Attributes (2)
Super Edge (2) Improved Trademark Weapon
Super Skills (1)

80's Cartoon side kicks (Casey Jones)




Casey Jones
Self Styled Vigilante
Novice (0 Xp)
Jones wears a hockey mask and cuff off biking gloves. He carries various weapons in a golf bag over his shoulder including dual baseball bats, golf clubs and hockey sticks. He's not your typical Saturday morning cartoon character!
Attributes: Agility d10, Smarts d4, Spirit d6, Strength d10, Vigor d10
Skills: Fighting d12, Guts d6, Intimidation d8, Notice d4, Stealth d8, Throwing d8
Charisma: -6; Pace: 6; Parry: 9; Toughness: 7
Edges: Acrobat, Ambidextrous, Combat Reflexes, Combat Sense, First Strike, Quick, Two-Fisted
Hindrances: Bloodthirsty, Mean, Overconfident, Vengeful (Minor)
Powers:
Attack Melee (1) Level 1, Device
Super Attributes (5)
Super Edges (8)
Super Skills (1)

80's Cartoon side kicks (Bumble Bee)


So I ran the 80's Cartoon Extraganza at Origins and Con on the Cob this year. Both games went very well for me. The premise was that the heroes from famous 80's cartoons were kidnapped and the side kicks had to band together to rescue them. Since I might run this again I won't spoil the game with details but it mostly involved fighting bad guy cartoons and 80's trivia!

The characters were all Novice made with Necessary Evil powers. All the characters have AB: Super Powers and took Super Karma for the extra 5 PPs. A couple of them have 5 XP so I could give them an extra 5 Power Points. So I present them here for your (dis)approval in alphabetical order:




Bumble Bee

Young Transformer
Novice (5 XP)
Bumble Bee is the youngest and most energetic of the Autobots. A sentient race of transformable vehicles. He turns into a 1952 VW Beetle. He's got a lot of heart in that little frame!
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+2, Vigor d10
Skills: Driving d8+2, Fighting d6, Guts d6, Notice d6, Repair d4, Shooting d8, Stealth d6
Charisma: 0; Pace: 8; Parry: 5; Toughness: 12 (2)
Edges: Ace, Fleet Footed, Power Points, Steady Hands
Hindrances: Big Mouth, Heroic, Loyal, Overconfident
Powers:
Armor (2): Level 2
Attack Ranged (2): Level 1, Device (Pistol)
Construct (6): Transformable (Compact Car)
Growth (5): Level 3, Monster
Super Attributes (5)

Compact Car
Acc/TS 10/36, Toughness: 12 (2), Passengers: 4

Thursday, October 16, 2008

Savage Update

Well, it's certainly been a while since I posted here. That's mostly because no one was reading it... in fact, even my own players are too lazy to check here. So, if any of my players read this I will give you a green benny for our next game! Just don't tell any of the others so I can see who read this. :-)

Anywho, Savage gaming continues. We will be concluding our Savage Serenity: Season 2 campaign next month. We will then start Slipstream or a second Shaintar group.

We are also finishing up my Golden Age of Superheroes mini-campaign. Most of those players will end up in Slipstream or the 2nd Shaintar group as well.

We will start a Necropolis mini-campaign heading into winter and if we like it enough it will turn into a full blown campaign using the Plot Points.

And of course, I am still running Savage Worlds Showdowns occasionally (Star Wars most recently and Rippers next week). We are also playing Ravaged Earth at my local Game Store once a month.

So here is the gaming schedule for the rest of October. Hopefully, someone from my gaming groups will find it useful.

Sunday, October 19th - Ravaged Earth (Gamer's Haven)

Monday, October 20th - Golden Age of Super Heroes (Oblivion)

Tuesday, October 21st - Rippers, the Horror Wars (Showdown)

Monday, October 27th - Shaintar, Band of the Hand

Monday, May 5, 2008

Rats!



4-28-08
The group continued on their journey from Tierny to Five Cross. They witnessed a collection of "road tax" from some of Lord Bigamere Bronn's men on the road. They stopped at Genevieve's Kitchen & Inn for some information and a meal but decided to stay the night. Two of the party members were awoke in the night as something was heard in the barn where they were sleeping. They followed the creature into the night but were unable to find it. It was apparently going through their saddle bags perhaps looking for something. In the morning they were unable to find any tracks since it had been raining all night...

Later that morning they met with a local huntsman who had killed two Ratzin and for two silver pieces agreed to take them to where he found them. After finding tracks and searching the wilderness the group came upon a small cave that some of them quickly entered... And found a group of Ratzin led by a rather large Minotaur. A fierce battle ensued!

After narrowly escaping death and defeating the small horde of Childer the group mourned their lost companions and searched the cave. There they found a few small purses of gold with the stamp of the Kingdom of Erimar and a letter signed by G. The group decided to press on to Five Cross and took the head of the Minotaur, the letter and gave the gold to the local peasants to help rebuild their farms and fields that had been burned.

Centenium Council

4-14-08 Our story begins with the meeting of the Five. Each of them has a part to play in the future of Shaintar and as they meet and discuss their plans they realize each of them has been marked with the White Hand. Each of them represents the fingers of a hand that when banded together makes a fist of great power. Each player gave a rousing speech at the Council and were rewarded with gifts and prophecies about the coming War of Flame.

The Speaker sang a song of prophecy and read an epic poem of Light & Life that strengthened the group and equipped them with knowledge of the creatures of Flame. Afterwards they met with Sgt. Guz who was heading back to Kythros. He recognized the twins from their earlier service in the Rangers and extended an invitation to the group to join the Grey Rangers. He also told them of trouble in Five Cross and asked them to investigate.

As the group headed to Five Cross they were attacked late one night by a group of wolves lead by a huge Werewolf. After a narrow victory and the loss of several horses they determined that tracks they found in the wilderness led away from the group and there were more creatures of Darkness following them... They were determined to get to Five Cross and find the owner of the tracks later.

Wednesday, April 9, 2008

New Campaign: Shaintar!


I am starting a new Savage Worlds campaign in the Shaintar setting. I have 5 players and each of them have gone through their "Intro" adventure which is a one on one game with the GM (me). It helps us establish their background and reason for getting involved in the storyline. It also gives the player a chance to get "into character" before the first session.

The year is 3120. Representatives from many lands of Shaintar have been gathering at Mindoth's Tower to meet with the druid's newly-formed Centenium Council. No longer a gathering of information, ideas and long range plans, it has become a war council. In less than 12 months the Gates of Hell are going to open again...

The Players:

Maylar Moonshade (Gary)
Eldark Sorcerer, member of the royal Eridor family through his mother (Noble) and older twin with Cerellean Moodshade. Maylar has always been the black sheep of the family and sought out power over peace. While he searches for his father's killer (Vow) he also seeks his own personal gain (Greed-Minor) and is rather vocal about his abilities (Arrogant). He and Cerellean have been sent to bring news of Eldara to the Centenium Council at Mindoth's Tower.

Cerellean Moonshade (Troy)
Eldakar druid, member of the royal Eridor family through his mother (Noble) and younger twin with Maylar Moonshade. Cerellean is the more thoughtful of the twins and has promoted peace through Life. He is always ready to help those in need (Heroic) , respects all Life (Code of Honor) and is fiercely protective of his friends and family (Loyal). He also searches for his father's killer to bring him to justice (Vow). He and Maylar have been sent to bring news of Eldara to the Centennial Council at Mindoth's Tower.

Ponzi Zzar Starpath (Brent)
Aevakar prince (Noble) and inheritor of his wife's enchanted Cavalier Armor. Ponzi is haunted by his past... A slave in the Kal-A-Nar Empire he was rescued by his wife only to see her captured by the slavers that kept him prisoner. Ponzi has promised to find his wife (Vow), reunite the scattered Aevakar under his banner (Vow) and will help all those less fortunate than himself (Heroic). He is heading to Mindoth's Tower to bring news of his scattered people and look for other Aevakar willing to take up the coming fight against the Queen of Flame.


Shiv Taank {Blackclaw} (Charlie)
A Brinchie born into slavery, Blackclaw escaped at a young age and wandered from town to town until he was found by a wandering Korindian master (Kor In Student). The master began teaching Blackclaw to control his anger and how to use his abilities to help those in need (Heroic).
However, the teacher was killed by the slavers looking for Blackclaw. Now he is wandering looking for a place to belong and overcome his weaknesses (Arrogant & Illiterate).

Dothan (Allen)
Korindian wanderer and Adept, Dothan has yet to find his place in life. He has taken up the Law of Kor, his own personal (Code of Honor) and will always help those in need (Heroic). He has vowed to protect Life (Pacifist-minor) As an outsider to even his own people, Dothan has been sent as part of an envoy to Mindoth's Tower to share news and support from the Korindian people for the coming war.

The above characters have a lot more to their backgrounds and stories but this is a glimpse of them. Also, I've included a few Edges/Hindrances but not all of them. Just what the other players see/know at the start of the campaign.

So my story is taking place approximately 12 months prior to the Raven's Quest from the main book. My plan is to have three groups total with divergent story lines that over lap and eventually get to the War of Flame in 3121. The above heroes have started as Novice characters (with 10 xp each) and will probably be somewhere around Veteran when Ceynara awakens and starts the War of Flame! Then we will play the Raven's Quest to Legendary. At that point, the campaign will be about a year old or so and we'll see what SPF does with his material. My plan is for the real campaign to take off with three groups of Legendary characters that are central to the fate of all of Shaintar!