Friday, October 19, 2012

Wolverine

Here's another of my Supers. I'm using the same method at Hulk here but much less Power Points. Wolvie has 70 of them. He's got about 20 Level Ups though... He's lived several lifetimes already and has accumulated a lot of skills and Edges.





Wolverine
Attributes: Agility d12, Smarts d6, Spirit d12, Strength d10, Vigor d12+2
Skills: Climbing d8(+2), Driving d8, Fighting d12+2, Intimidation d10(+2), Investigation d6, Lock Picking d8(+2), Notice d12(+4), Shooting d8, Stealth d12(+2), Survival d12(+2), Streetwise d8, Taunt d10(+2), Throwing d8, Tracking d12(+2)
Charisma: -2, Pace: 8, Parry: 10/13, Toughness: 16
Hindrances: Code of Honor, Heartless, Heroic, Mean
Edges: Acrobat, Alertness, Ambidextrous, Berserk, Brawny, Combat Reflexes, Counter Attack, Fleet Footed, Hard to Kill, Improved First Strike, Martial Artist, Quick, Strong Willed, Sweep, Thief, Two Fisted, Woodsman
Powers:
Ageless (2)
Attack, Melee (12) Activation. Str+5d6 damage. Focus. (retractable claws)
Heightened Senses (2) Tracking. +2 to Notice and Tracking rolls.
Parry (1) Activation. +3 Parry (retractable claws)
Super Attributes (10) Agility +2 steps, Spirit +3 steps, Strength +1 step, Vigor +4 steps
Super Edges (10) Combat Reflexes, Improved First Strike, Improved Sweep, Martial Artist, Two Fisted
Super Skills (5) Fighting +4 steps, Notice +2 steps, Survival +2 steps, Tracking +2 steps
Toughness (13) Hardy. +6 Toughness. (adamantium skeleton)
True Regeneration (15) Rolls to recover a wound every round.

The Hulk

Once again I was able to play Savage Worlds Supers with my friends at Con on the Cob this year! It was a lot of fun. I thought I'd share some of my own characters. I am building these using the Super Powers Companion and the Total Power option. So I make a Novice character, give them enough Power Points to see how they look/feel (based on their Stats from the old FACERIP Marvel games) and then give them Level Ups to fill in the gaps. For your consideration, the Hulk. He has 120 Power Points and 10-12 Level Ups. Banner is just a Novice character with no Level Ups.

 http://i.annihil.us/u/prod/marvel//universe3zx/images/thumb/f/fe/Hulk13.jpg/406px-Hulk13.jpg



Bruce Banner
Attributes: Agility d4, Smarts d12, Spirit d6, Strength d4, Vigor d6
Charisma: 0, Pace: 6, Parry: 2, Toughness: 5
Skills: Knowledge (Biology) d12(+2), Knowledge (Radiation) d12(+2), Notice d6(+2),
Persuasion d4, Repair d6
Hindrances: Gimmick, Heroic, Loyal, Wanted (Minor)
Edges: Alertness, Scholar

Hulk
Attributes: Agility d6, Smarts d4, Spirit d10, Strength d12+8, Vigor d12+8
Skills: Climbing d6, Fighting d10, Intimidation d10, Notice d4, Stealth d6,Throwing d8
Charisma: -2, Pace: 48, Parry: 7, Toughness: 30 (9)
Hindrances: All Thumbs, Distinctive Appearance, Gimmick, Heroic
Edges: Berserk, Brawny, Combat Reflexes, Frenzy, Sweep, Two Fisted
Super Powers:
Aquatic (1)                           
Armor (8) +9 Heavy Armor                 
Attack, Melee (9) Focus, Knockback. Str+2d6
Awareness (2) Limited. Astral Beings only.
Earthquake (4) Earth Shake (Stomp)
Growth (3) Monster. Size +2
Immunity (16) Cold, Disease, Heat, Radiation
Leaping (6) Can leap 32” vertical and 64” horizontal. Bounce.
Regeneration (15) True Regeneration
Speed (5) Pace 48.
Stun (6) Larger. Stronger. (Clap)
Super Attributes (16) Strength +8 steps, Vigor +10 steps.
Toughness (13) +6 Toughness, Hardy.

Strongest there is! (Limited Activation)
Attack Melee (6) 4 Levels
Super Attributes (10) Strength +12 steps
The round Hulk becomes Berserk he gains one step in Strength per round. Every three steps of Strength adds one level of Attack Melee to a maximum of Strength d12+20 and 6d6 Attack Melee. For example, the Hulk has been Berserk for eight rounds. At the beginning of the ninth round his Strength would be d12+17 and Attack Melee would be 5d6.

Monday, April 16, 2012

80's League of Extraordinary Gentlemen

So I have been inspired by this April Fool's joke. I want to run an 80's version of the TLoEG. I am hoping to run this at Con on the Cob this year! It will use the Super Powers Companion and it will be very 80's-ish! Here is my first character:

T-800 Model 101 Terminator

Attributes: Agility d8, Smarts d6, Spirit d8, Strength d12+3, Vigor d12

Skills: Driving d6, Fighting d6, Intimidation d6, Notice d6 (d8+2), Shooting d8 (d12), Stealth d6, Tracking d6 (d8+2)

Charisma: -8; Pace: 6; Parry: 5; Toughness: 16 (6)

Hindrances: Bloodthirsty, Outsider, Quirk (Thick accent), Vengeful (Major)

Edges: Ambidextrous, Brawny, Power Points (x2), Two Fisted

Super Powers:

Armor (4) +6 Armor (Exo-skeleton)

Construct (5) +2 to recover from Shaken. Does not suffer from Wound Modifiers. (Cyborg)

Dark Vision (1) Requires Activation (Infrared)

Fearless (2)

Gifted (1) Ignores the -2 penalty for unskilled rolls. (Advanced CPU)

Growth (1) Monster. +1 Size.

Heightened Senses (2) Tracking (Advanced software)

Super Attributes (8) Strength +5 steps, Vigor +3 steps

Super Skills (1) Activation. Shooting +2 steps, Notice +1 step, Tracking +1 step (Advanced targeting software)


Level Ups:

  1. Power Points

  2. Two Fisted

  3. Spirit to d8

  4. Power Points

Wednesday, November 16, 2011

Savage Supers!


So it's been a while since I've posted. Been very busy although I'm still playing Savage Worlds quite a bit. Thanks to some games by Gordon Ford this summer and fall my love of Savage Supers has grown. I've been wanting to run some games lately using Marvel Supers and the Super Powers Companion. So I'll be putting some of my creations up here for consumption. Let me know what you think? I am using Therealtony's Savage write ups for inspiration.

Captain America

Attributes: Agility d12, Smarts d8, Spirit d8, Strength d12+2, Vigor d12+2

Skills: Fighting d12+4, Notice d6, Persuasion d8, Stealth d8, Throwing d10

Charisma: +2, Pace: 12, Parry: 23 (10), Toughness: 14 (2)

Hindrances: Code of Honor, Heroic, Loyal, Vow (Major; Protect the Innocent)

Edges: Acrobat, Ambidextrous, Brawny, Charismatic, Combat Reflexes, Command, Improved Block, Improved Dodge, Improved First Strike, Improved Frenzy, Power Points (x5), Quick, Two Fisted

Gear: Chain mail armor (+2), Shield

Super Powers:

Leaping (1) 2” Vertical, 4” Horizontal

Speed (1) Pace x2.

Super Attributes (13) Agility +3 steps, Strength +5 steps, Vigor +5 steps.

Super Skills (2) Fighting +4 steps.

Toughness (3) +2 Toughness


Shield

+1 Parry, +2 armor vs Ranged Attacks

Attack Ranged (12) Switchable. Device. Extra Damage. Rapid Attack. Focus. 12/24/48, Damage: 3d6, RoF: 2.

Attack Melee: Str+3d6. Focus. Knockback. Nonlethal.

Deflection (4) Device. -6 to be hit with Ranged Attacks.

Parry (4) Device. +9 Parry.

Tuesday, August 16, 2011

Savage Worlds Deluxe has arrived!


My favorite piece is on page 72. The girl is getting The Drop on an unsuspecting soldier!

Wednesday, May 4, 2011

Rippers 2021 Scene One

So I had the opportunity to go and play with Mark Margraf and a few other Savages at MarkCon 2011. I ran my future super's setting Rippers 2021 using the Supers Companion set in a world were vampires have come out of the coffin. Since they have been legalized the Rippers have had a much harder time slaying vampires and werewolves! Here are some photos of the game. I'm hoping to run one of these at Savage Saturday night at Origins this year.

The Last Drop, vampire bar in New York city.


The players get acquainted with some of the patrons.


Overview of the bar.


Vamp down! He was hit by a heavy oak table.

Sunday, March 6, 2011

Darkness Over Keryhk Nhor Part 2

Here is the conclusion of Darkness Over Keryhk Nhor...



Into the depths...



Further into the darkness.



The Throne Room.



This does not look good.



Is that lava?



Let's get 'em!



Archers have the upper hand.



We are all gonna die...



Retreat!