
Charisma: -2, Pace: 8, Parry: 10/13, Toughness: 16
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d12+3, Vigor d12
Skills: Driving d6, Fighting d6, Intimidation d6, Notice d6 (d8+2), Shooting d8 (d12), Stealth d6, Tracking d6 (d8+2)
Charisma: -8; Pace: 6; Parry: 5; Toughness: 16 (6)
Hindrances: Bloodthirsty, Outsider, Quirk (Thick accent), Vengeful (Major)
Edges: Ambidextrous, Brawny, Power Points (x2), Two Fisted
Super Powers:
Armor (4) +6 Armor (Exo-skeleton)
Construct (5) +2 to recover from Shaken. Does not suffer from Wound Modifiers. (Cyborg)
Dark Vision (1) Requires Activation (Infrared)
Fearless (2)
Gifted (1) Ignores the -2 penalty for unskilled rolls. (Advanced CPU)
Growth (1) Monster. +1 Size.
Heightened Senses (2) Tracking (Advanced software)
Super Attributes (8) Strength +5 steps, Vigor +3 steps
Super Skills (1) Activation. Shooting +2 steps, Notice +1 step, Tracking +1 step (Advanced targeting software)
Level Ups:
Power Points
Two Fisted
Spirit to d8
Power Points
Attributes: Agility d12, Smarts d8, Spirit d8, Strength d12+2, Vigor d12+2
Skills: Fighting d12+4, Notice d6, Persuasion d8, Stealth d8, Throwing d10
Charisma: +2, Pace: 12, Parry: 23 (10), Toughness: 14 (2)
Hindrances: Code of Honor, Heroic, Loyal, Vow (Major; Protect the Innocent)
Edges: Acrobat, Ambidextrous, Brawny, Charismatic, Combat Reflexes, Command, Improved Block, Improved Dodge, Improved First Strike, Improved Frenzy, Power Points (x5), Quick, Two Fisted
Gear: Chain mail armor (+2), Shield
Super Powers:
Leaping (1) 2” Vertical, 4” Horizontal
Speed (1) Pace x2.
Super Attributes (13) Agility +3 steps, Strength +5 steps, Vigor +5 steps.
Super Skills (2) Fighting +4 steps.
Toughness (3) +2 Toughness
Shield
+1 Parry, +2 armor vs Ranged Attacks
Attack Ranged (12) Switchable. Device. Extra Damage. Rapid Attack. Focus. 12/24/48, Damage: 3d6, RoF: 2.
Attack Melee: Str+3d6. Focus. Knockback. Nonlethal.
Deflection (4) Device. -6 to be hit with Ranged Attacks.
Parry (4) Device. +9 Parry.