Friday, February 20, 2009

TMNT Michaelangelo


Michaelangelo
Novice (10 Xp)
Michaelangelo is the fun loving turtle. He lives to enjoy life. He has a gentle, though mischievous nature and is not above playing practical jokes. He enjoys practicing his Ninja skills, but also enjoys just fooling around. He doesn't work as hard at the art of Ninjitsu as any of the others but his natural ability more than makes up for his lack of discipline.
Attributes: Agility d10, Smarts d8, Spirit d10, Strength d8, Vigor d10
Skills: Climbing d6, Fighting d12+2, Guts d6, Lock Picking d6, Notice d6, Persuasion d6, Stealth d8, Streetwise d4, Swimming d6, Taunt d6, Throwing d6
Charisma: 0; Pace: 6; Parry: 10; Toughness: 8 (2)
Edges: Acrobat, Ambidextrous, Quick, Thief, Two Fisted
Hindrances: Big Mouth, Clueless, Loyal, Small
Powers:
Aquatic (1)
Armor Level 2, Partial (1)
Super Attributes (7)
Super Skills (6)
Gear: Paired nunchaku (d6)

TMNT Donatello


Donatello
Novice (10 Xp)
Donatello is more interested in working out a troublesome computer program than fighting ninjas or robot mousers. Of all the turtles, he rebels most strongly against killing. In a strange way, he is a pacifist ninja, and while his skills with the staff are highly honed, he would prefer not to use it against a living being. Don gets off on gadgets and technology. Although he lacks formal training, he is a natural inventive genius. He cares a great deal for his brothers but lives most of the time within his own head, thinking and dreaming.
Attributes: Agility d8, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Climbing d6, Driving d8, Fighting d8, Guts d6, Healing d8, Knowledge (Engineering) d10, Lock Picking d8, Notice d8, Piloting d8, Repair d12, Stealth d8, Swimming d6
Charisma: 0; Pace: 6; Parry: 7 (1); Toughness: 6 (2)
Edges: Alertness, First Strike, Healer, McGyver, Thief
Hindrances: Curious, Loyal, Pacifist (Minor), Small
Powers:
Aquatic (1)
Armor Level 2, Partial (1)
Invent, Level 2 (4)
Super Attributes (4)
Super Skills (5)
Gear: Staff (d4, Parry +1)

TMNT Leonardo


Leonardo
Novice (15 Xp)
In the absence of Splinter, Leo is the leader of the turtles. He is a "take charge" kind of guy who can size up a situation quickly. He is also a perfectionist; a trait that gets him into trouble. He is always trying to live up to the ideal of his mentor, Splinter. Leo also feels a loss of face when the other turtles do something wrong. He feels responsible for them and their actions. His favored weapon is the sword.
Attributes: Agility d10, Smarts d8, Spirit d10, Strength d8, Vigor d10
Skills: Climbing d6, Fighting d12, Guts d6, Lock Picking d6, Notice d8, Persuasion d8, Stealth d8, Streetwise d6, Swimming d6, Throwing d8
Charisma: +2; Pace: 6; Parry: 9; Toughness: 8 (2)
Edges: Acrobat, Charismatic, Command*, Improved Level Headed, Power Points, Thief, Two Fisted
Hindrances: Heroic, Loyal, Quirk (Perfectionist), Small
Powers:
Aquatic (1)
Armor Level 2, Partial (1)
Super Attributes (8)
Super Edges (4)
Super Skills (6)
Gear: Paired Swords (d8)
*Command:
Applies to the other turtles with GM's approval.

Thursday, February 19, 2009

TMNT Raphael



Raphael
Novice (10 Xp)
Raphael has some kind of minor insanity that makes him the "crazy" man of the group. He has problems being controlled and cannot even control himself. He doesn't like this side of himself, but he can't yet control it. His closest friend is Michaelangelo. It's Mikey's great love of life and fun that acts as a balance for Raphael's anger and depressions. As a fighter, Raph is neither the most skillful (Leonardo is better) or the most talented (Michaelangelo is phenomenal) but he is the most deadly Ninja Turtle becuase of his Berserking rage.
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d10, Vigor d10
Skills: Climbing d6, Fighting d10, Guts d6, Intimidation d6, Lock Picking d6, Notice d6, Stealth d8, Streetwise d6, Swimming d6, Taunt d6, Throwing d6
Charisma: -2; Pace: 8; Parry: 8 (1); Toughness: 8 (2)
Edges: Ambidextrous, Berserk, Fleet Footed, Frenzy, Thief, Two Fisted
Hindrances: Loyal, Mean, Overconfident, Small
Powers:
Aquatic (1)
Armor Level 2, Partial (1)
Super Attributes (6)
Super Edge (2)
Super Skills (5)
Gear: Paired Sai (d6, +1 Parry)

Tuesday, February 17, 2009

Shaintar: Invading Hordes!



So last night we played our continuing Shaintar game. The group had to rescue a maiden from a mercenary band of Maelstrom and then defeat a horde of goblinesh on the war path. They did both in record time! Here's a couple of photos from the start of the game. Of course, I forgot to take the aftermath photos... In the close up you can see the few villagers leaving as the heroes set up behind a barrier they made into the village.

Wednesday, January 28, 2009

Close Up


Here's a close up of the Dragon taking out a few characters and Maylar Moonshade (Gary) making a Touch Attack to deliver a Size Change spell to make the Dragon smaller!

Shaintar: Shivak-Novos, the Grey Lands






So in our climatic battle against Lord Moonshade he managed to kill his son Cerellean Moonshade (Troy's character) and trap his essence/life force inside the Mirror of Shame... The good guys escaped and decided to try and rescue their fallen brother from the Grey Lands where his life force was trapped. And so, I set up this little adventure in Shivak-Novos. I took the info from the Corelisia world book and used a McFarlan Dragon as the guardian of his life force. Sean has alluded to Dragons in a few places in the Shaintar info and so I thought it would be fun to use one as an NPC guardian. It was lots of fun! I used the stats from the Red Dragon in core book. Here are some photos!