Monday, July 14, 2014

Savage Nightcrawler, SPC2



Nightcrawler (0 XP, Novice)
Attributes: Agility d12+4, Smarts d8, Spirit d8, Strength d6, Vigor d10
Skills: Fighting d10, Notice d8, Repair d6, Stealth d12, Taunt d6, Throwing d6
Charisma: -2, Pace: 6/48*, Parry: 12, Toughness: 7
Hindrances: Code of Honor, Heroic, Outsider, Quirk (Swashbuckling attitude)
Edges: Acrobat, Ambidextrous, Combat Reflexes, Combat Sense, Dodge, Martial Artist, Quick, Two Fisted
Super Powers:
Extra Limb (3) Nightcrawler can perform an action each round with his tail with no multi-action or off hand penalty.
Heightened Senses (2) Infravision. Low Light Vision. Ignores all illumination penalties.
Parry (4) +4 Parry
Super Attributes (18) Agility +6, Smarts +1, Spirit +1, Vigor +1
Super Edges (14) Acrobat, Ambidextrous, Combat Reflexes, Combat Sense, Dodge, Marital Artist, Two Fisted
Super Skills (3) Fighting +1, Stealth +2
Teleport (10) 48” Range. Rapid Teleport.
Wall Walker (1) Nightcrawler can walk (and run) on horizontal and vertical surfaces.

Level Ups:

1. Spirit d10
2. Fleet Footed
3. First Strike
4. Frenzy
5. Trademark Weapon (Rapier)
6. Stealth, Throwing
7. Stealth, Taunt
8. Improved Dodge
9. Improved Martial Artist

Nightcrawler (45 XP, Veteran)
Attributes: Agility d12+4, Smarts d8, Spirit d10, Strength d6, Vigor d10
Skills: Fighting d10, Notice d8, Repair d6, Stealth d12+2, Taunt d8, Throwing d8
Charisma: -2, Pace: 8/48*, Parry: 12, Toughness: 7
Hindrances: Code of Honor, Heroic, Outsider, Quirk (Swashbuckling attitude)
Edges: Acrobat, Ambidextrous, Combat Reflexes, Combat Sense, First Strike, Fleet Footed, Frenzy, Improved Dodge, Improved Martial Artist, Quick, Trademark Weapon (Rapier), Two Fisted

Tuesday, June 17, 2014

The new Super Powers Companion!

So the new Super Powers Companion for Savage Worlds is available now. I had a (small) hand in reviewing it. It updates some powers, adds some new modifiers and changes some costs (for the better). I'll be running an X-men game at GenCon in August and will be basing it on Giant Sized X-men 1as a What If? So I'll be updating my X-men characters to the new SPC. First up, Colossus!



Colossus (0 XP, Novice)
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8 (d12+6), Vigor d8 (d12+2)
Skills: Driving d4, Fighting d8, Intimidation d6, Notice d6, Knowledge (Art) d4, Stealth d6, Throwing d8
Charisma: 0/-2, Pace: 6, Parry: 6, Toughness: 7 [28 (12)]
Edges: Brawny
Hindrances: Gimmick (Transformation into Organic Steel), Heroic, Loyal, Quirk (Russian outlook on life)
Powers: (Four Color, 55 PPs total)
Armor (10) +12 Heavy Armor
Attack, Melee (8) Str+2d6, Focus. Heavy Weapon.
Doesn’t Breathe (2) Unaffected by toxin, drowning and the vacuum of space.
Growth (1) +1 Size. Monster.
Leaping (2) 4” vertical & 8” horizontal.
Resistance (5) Air, Cold, Electricity, Heat, Radiation.
Super Attributes (22) Strength +7, Vigor +4

Toughness (5) +5 Toughness

Level Ups:
1. Strength d10
2. First Strike
3. Sweep
4. Spirit d8
5. Combat Reflexes
6. Fighting d10
7. Counterattack
8. Strength d12
9. Improved Sweep

Colossus (45 XP, Veteran)
Attributes: Agility d8, Smarts d4, Spirit d8, Strength d12 (d12+8), Vigor d8 (d12+2)
Skills: Driving d4, Fighting d10, Intimidation d6, Notice d6, Knowledge (Art) d4, Stealth d6, Throwing d8
Charisma: 0/-2, Pace: 6, Parry: 7, Toughness: 7 [28 (12)]
Edges: Brawny, Combat Reflexes, Counterattack, First Strike, Improved Sweep

Monday, November 18, 2013

Colossus



Here is my version of Colossus. I made him using the Total Power option from the SPC with 50 Power Points total. I was going to give him Toughness with Hardy as well but with the Immunity (Nearly Complete Coverage) he is halving ALL damage except for Vibranium. As I'm basing these stats on the Marvel Super Hero Advanced game I used this paragraph to explain his Immunities:

His metallic form grants Colossus Amazing (50) body armor, Monstrous (75) resistance to heat and cold, Remarkable (30) resistance to radiation and electricity, and Excellent (20) resistance to acid. Peter's metabolism alters when he changes to Colossus, becoming so efficient that he has little need for breathing (he has survived in suffocating conditions for up to five days and can even last up to 10 rounds in a complete vacuum).

For him to take Immunity to heat, cold, radiation, electricity and acid would cost 20 Power Points and would still need a way to have a "sealed system". The Nearly Complete Coverage Modifier for Immunity at x4 is cheaper and provides the "sealed system" effect Colossus seems to have. I could change how Immunity works but I am trying to stay By-the-Book and use the SPC as/is rather than house-rule something (I did add an Edge from another setting though. See below).With d12+8 Strength (at Veteran) and Brawny he can lift 80 tons. That matches up well with his Monstrous (75) strength from MSH.

Update (11/20/13) After posting Colossus on the Pinnacle forums I am updating him with some recommendations from the Savages. From the Marvel Heroic Roleplaying game SFX Take the Hit (Spend 1 PP to take physical stress intended for a nearby ally or friend) that Colossus has I am including an Edge from another source (Slip Stream) called Guardian. It's a Professional Edge that allows a character to jump in front of an attack meant for another character. I am changing it to a Combat Edge for Supers so it can be taken with the Super Edge Power. Colossus protects the weaker X-men team members often and this Edge mimics that from the comics very well. Captain America would have this Edge too! 



Colossus
(0 XP, Novice)
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8 (d12+6), Vigor d8 (d12+2)
Skills: Driving d4, Fighting d8, Intimidation d6, Notice d6, Knowledge (Art) d4, Stealth d6, Throwing d8
Charisma: 0, Pace: 6, Parry: 6, Toughness: 7 [20 (9)]
Edges: Brawny
Hindrances: Gimmick (Transformation into Organic Steel), Heroic, Loyal, Quirk (Russian outlook on life)

Powers: (50) Total Power Option
Armor (8) +9 Heavy Armor
Attack, Melee (9) Str+2d6, Focus. Knockback.
Growth (2) Strength +1 step, Toughness +1
Immunity (16) Nearly Complete Coverage. Exception:Vibranium
Leaping (2) 4” & 8”
Super Attributes (11) Strength +7 steps, Vigor +4 steps
Super Edge (2) Guardian



Level Ups:
1. Strength d10
2. First Strike
3. Two Fisted
4. Spirit d8
5. Combat Reflexes
6. Fighting d10
7. Sweep
8. Strength d12
9. Improved Sweep


Colossus
(45 XP, Veteran)
Attributes: Agility d8, Smarts d4, Spirit d8, Strength d12 (d12+8), Vigor d8 (d12+2)
Skills: Driving d4, Fighting d10, Intimidation d6, Notice d6, Knowledge (Art) d4, Stealth d6, Throwing d8
Charisma: 0, Pace: 6, Parry: 7, Toughness: 7 [20 (9)]
Edges: Brawny, Combat Reflexes, First Strike, Improved Sweep, Two Fisted