Monday, July 14, 2014

Savage Nightcrawler, SPC2



Nightcrawler (0 XP, Novice)
Attributes: Agility d12+4, Smarts d8, Spirit d8, Strength d6, Vigor d10
Skills: Fighting d10, Notice d8, Repair d6, Stealth d12, Taunt d6, Throwing d6
Charisma: -2, Pace: 6/48*, Parry: 12, Toughness: 7
Hindrances: Code of Honor, Heroic, Outsider, Quirk (Swashbuckling attitude)
Edges: Acrobat, Ambidextrous, Combat Reflexes, Combat Sense, Dodge, Martial Artist, Quick, Two Fisted
Super Powers:
Extra Limb (3) Nightcrawler can perform an action each round with his tail with no multi-action or off hand penalty.
Heightened Senses (2) Infravision. Low Light Vision. Ignores all illumination penalties.
Parry (4) +4 Parry
Super Attributes (18) Agility +6, Smarts +1, Spirit +1, Vigor +1
Super Edges (14) Acrobat, Ambidextrous, Combat Reflexes, Combat Sense, Dodge, Marital Artist, Two Fisted
Super Skills (3) Fighting +1, Stealth +2
Teleport (10) 48” Range. Rapid Teleport.
Wall Walker (1) Nightcrawler can walk (and run) on horizontal and vertical surfaces.

Level Ups:

1. Spirit d10
2. Fleet Footed
3. First Strike
4. Frenzy
5. Trademark Weapon (Rapier)
6. Stealth, Throwing
7. Stealth, Taunt
8. Improved Dodge
9. Improved Martial Artist

Nightcrawler (45 XP, Veteran)
Attributes: Agility d12+4, Smarts d8, Spirit d10, Strength d6, Vigor d10
Skills: Fighting d10, Notice d8, Repair d6, Stealth d12+2, Taunt d8, Throwing d8
Charisma: -2, Pace: 8/48*, Parry: 12, Toughness: 7
Hindrances: Code of Honor, Heroic, Outsider, Quirk (Swashbuckling attitude)
Edges: Acrobat, Ambidextrous, Combat Reflexes, Combat Sense, First Strike, Fleet Footed, Frenzy, Improved Dodge, Improved Martial Artist, Quick, Trademark Weapon (Rapier), Two Fisted

Tuesday, June 17, 2014

The new Super Powers Companion!

So the new Super Powers Companion for Savage Worlds is available now. I had a (small) hand in reviewing it. It updates some powers, adds some new modifiers and changes some costs (for the better). I'll be running an X-men game at GenCon in August and will be basing it on Giant Sized X-men 1as a What If? So I'll be updating my X-men characters to the new SPC. First up, Colossus!



Colossus (0 XP, Novice)
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8 (d12+6), Vigor d8 (d12+2)
Skills: Driving d4, Fighting d8, Intimidation d6, Notice d6, Knowledge (Art) d4, Stealth d6, Throwing d8
Charisma: 0/-2, Pace: 6, Parry: 6, Toughness: 7 [28 (12)]
Edges: Brawny
Hindrances: Gimmick (Transformation into Organic Steel), Heroic, Loyal, Quirk (Russian outlook on life)
Powers: (Four Color, 55 PPs total)
Armor (10) +12 Heavy Armor
Attack, Melee (8) Str+2d6, Focus. Heavy Weapon.
Doesn’t Breathe (2) Unaffected by toxin, drowning and the vacuum of space.
Growth (1) +1 Size. Monster.
Leaping (2) 4” vertical & 8” horizontal.
Resistance (5) Air, Cold, Electricity, Heat, Radiation.
Super Attributes (22) Strength +7, Vigor +4

Toughness (5) +5 Toughness

Level Ups:
1. Strength d10
2. First Strike
3. Sweep
4. Spirit d8
5. Combat Reflexes
6. Fighting d10
7. Counterattack
8. Strength d12
9. Improved Sweep

Colossus (45 XP, Veteran)
Attributes: Agility d8, Smarts d4, Spirit d8, Strength d12 (d12+8), Vigor d8 (d12+2)
Skills: Driving d4, Fighting d10, Intimidation d6, Notice d6, Knowledge (Art) d4, Stealth d6, Throwing d8
Charisma: 0/-2, Pace: 6, Parry: 7, Toughness: 7 [28 (12)]
Edges: Brawny, Combat Reflexes, Counterattack, First Strike, Improved Sweep