Wolverine
Attributes: Agility
d12, Smarts d6, Spirit d12, Strength d10, Vigor d12+2
Skills: Climbing d8(+2),
Driving d8, Fighting d12+2, Intimidation d10(+2), Investigation d6, Lock Picking
d8(+2), Notice d12(+4), Shooting d8, Stealth d12(+2), Survival d12(+2), Streetwise d8, Taunt
d10(+2), Throwing d8, Tracking d12(+2)
Charisma: -2, Pace: 8, Parry: 10/13, Toughness: 16
Charisma: -2, Pace: 8, Parry: 10/13, Toughness: 16
Hindrances: Code of
Honor, Heartless, Heroic, Mean
Edges: Acrobat,
Alertness, Ambidextrous, Berserk, Brawny, Combat Reflexes, Counter Attack,
Fleet Footed, Hard to Kill, Improved First Strike, Martial Artist, Quick,
Strong Willed, Sweep, Thief, Two Fisted, Woodsman
Powers:
Ageless (2)
Attack, Melee
(12) Activation. Str+5d6 damage. Focus. (retractable
claws)
Heightened
Senses (2) Tracking. +2 to Notice and Tracking rolls.
Parry (1) Activation. +3 Parry (retractable claws)
Super
Attributes (10) Agility +2 steps, Spirit +3 steps, Strength +1
step, Vigor +4 steps
Super Edges
(10) Combat Reflexes, Improved First Strike, Improved
Sweep, Martial Artist, Two Fisted
Super Skills
(5) Fighting +4 steps, Notice +2 steps, Survival +2
steps, Tracking +2 steps
Toughness (13) Hardy. +6 Toughness. (adamantium skeleton)
True
Regeneration (15) Rolls to recover a wound every round.
1 comment:
I have drifted away from Supers and Savage Worlds, but I like what you're doing here!
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