Nightcrawler
(0 XP, Novice)
Attributes: Agility d12+4,
Smarts d8, Spirit d8, Strength d6, Vigor d10
Skills: Fighting d10,
Notice d8, Repair d6, Stealth d12, Taunt d6, Throwing d6
Charisma: -2, Pace: 6/48*, Parry: 12, Toughness: 7
Hindrances: Code of Honor, Heroic,
Outsider, Quirk (Swashbuckling attitude)
Edges: Acrobat,
Ambidextrous, Combat Reflexes, Combat Sense, Dodge, Martial Artist, Quick, Two
Fisted
Super
Powers:
Extra
Limb (3) Nightcrawler can perform an action each round with his tail with no
multi-action or off hand penalty.
Heightened
Senses (2) Infravision. Low Light Vision. Ignores all illumination penalties.
Parry
(4) +4 Parry
Super
Attributes (18) Agility +6, Smarts +1, Spirit +1, Vigor +1
Super
Edges (14) Acrobat, Ambidextrous, Combat Reflexes, Combat Sense, Dodge, Marital
Artist, Two Fisted
Super
Skills (3) Fighting +1, Stealth +2
Teleport
(10) 48” Range. Rapid Teleport.
Wall
Walker (1) Nightcrawler can walk (and run) on horizontal and vertical surfaces.
Level
Ups:
1. Spirit d10
2. Fleet Footed
3. First Strike
4. Frenzy
5. Trademark Weapon (Rapier)
6. Stealth, Throwing
7. Stealth, Taunt
8. Improved Dodge
9. Improved Martial Artist
Nightcrawler
(45 XP, Veteran)
Attributes: Agility d12+4,
Smarts d8, Spirit d10, Strength d6, Vigor d10
Skills: Fighting d10,
Notice d8, Repair d6, Stealth d12+2, Taunt d8, Throwing d8
Charisma: -2, Pace: 8/48*, Parry: 12, Toughness: 7
Hindrances: Code of Honor, Heroic,
Outsider, Quirk (Swashbuckling attitude)
Edges: Acrobat, Ambidextrous, Combat Reflexes, Combat Sense, First Strike,
Fleet Footed, Frenzy, Improved Dodge, Improved Martial Artist, Quick, Trademark
Weapon (Rapier), Two Fisted