Thursday, December 6, 2007
Vulcan M134 MiniGun
The GE M134 Vulcan minigun is an aircraft cannon, usually found gracing the door of an assault helicopter or (in slightly different guise) the wing pods of a fighter plane. In popular culture the term "Minigun" has come to refer to any externally powered Gatling gun of rifle caliber, though the term is sometimes used to refer to guns of similar rates of fire and configuration regardless of power source and caliber. Specifically, the term Minigun refers to a single weapon, originally produced by General Electric. The "mini" of the name is in comparison to designs that use a similar firing mechanism but 20 mm or larger shells.
In Hollywood, however, it's more often found tucked nonchalantly under the arm of a very large man, specifically Jesse Ventura in Predator or Arnold Schwarzenegger in Terminator 2, and is used by them to make a real mess of somebody's day or, more often, a whole bunch of somebodies... For various reasons it would be completely impossible for even a superhero to use it like that, but it looks marvelous on screen.
These stats are taken from Modern Ops with a few modifications (like being able to carry it) by me.
GE M134 Vulcan Minigun (Hollywood style)
Range: 30/60/120
Damage: 2d8+4
ROF: 1
Ammo: 10 Combat Rounds
Weight: 50 lbs
Notes: AP 2, MBT, +4 to hit
More Gear!
Quigley Down Under was a fairly good western from 1990 staring Tom Selleck. In the movie he plays Matthew Quigley, an American long distance shooter that heads to Australia to answer a help wanted ad. He used "an experimental weapon with experimental ammo". Here's a quote from the movie describing his 1874 Sharp's Big .50.
“It’s a lever-action, breech loader. Usual barrel length’s thirty inches. This one has an extra four. It’s converted to use a special forty-five caliber, hundred and ten grain metal cartridge, with a five-hundred forty grain paper patch bullet. It’s fitted with double set triggers, and a Vernier sight. It’s marked up to twelve-hundred yards. This one shoots a mite further.
The core rules state that the weapon ranged listed in the gear section are "effective" ranges for the table-top. To get the real world range for a weapon you multiply the brackets by 2 yards and then by 2.5. So the Sharp's Big .50 in the core book (120" max) would have a real world range of 600 yards. About half of what Quigley's rifle could shoot. So here's my version of it:
Modified 1874 Sharp's Big .50 Rifle
Range: 60/120/240
Damage: 2d10
ROF: 1
Weight: 15 lbs
Shots: 1
Notes: AP 2, Snapfire Penalty, Vernier Sight (+2 Shooting at ranges greater than Short)
A few notes about Quigley. I'm sure he would have d12 Shooting and probably the Professional (d12+1) and Expert Edges (d12+2). He'd also have Marksman and Improved Trademark Weapon (Sharp's Big .50). I would allow him to use his +2 bonus from ITW to hit with it in melee combat as well because he does that several times during the movie. He'd also have Rapid Reload which he used frequently through out the movie and Quick Draw which he used in the final scene against Marston. Finally, instead of adjusting the rifle you could use this Edge from Clint Black and just use the normal stats from the core rules for the Sharp's Big .50.
Sharp Shooter
Requirements: Heroic, Marksman, Shooting d10
Your character has an additional Range increment for ranged weapons that is double Long Range. The character cannot move or perform any other actions in the same round he attacks in order to use this Range Increment. In addition, he suffers a -6 Range Modifier penalty to his attack roll.
“It’s a lever-action, breech loader. Usual barrel length’s thirty inches. This one has an extra four. It’s converted to use a special forty-five caliber, hundred and ten grain metal cartridge, with a five-hundred forty grain paper patch bullet. It’s fitted with double set triggers, and a Vernier sight. It’s marked up to twelve-hundred yards. This one shoots a mite further.
The core rules state that the weapon ranged listed in the gear section are "effective" ranges for the table-top. To get the real world range for a weapon you multiply the brackets by 2 yards and then by 2.5. So the Sharp's Big .50 in the core book (120" max) would have a real world range of 600 yards. About half of what Quigley's rifle could shoot. So here's my version of it:
Modified 1874 Sharp's Big .50 Rifle
Range: 60/120/240
Damage: 2d10
ROF: 1
Weight: 15 lbs
Shots: 1
Notes: AP 2, Snapfire Penalty, Vernier Sight (+2 Shooting at ranges greater than Short)
A few notes about Quigley. I'm sure he would have d12 Shooting and probably the Professional (d12+1) and Expert Edges (d12+2). He'd also have Marksman and Improved Trademark Weapon (Sharp's Big .50). I would allow him to use his +2 bonus from ITW to hit with it in melee combat as well because he does that several times during the movie. He'd also have Rapid Reload which he used frequently through out the movie and Quick Draw which he used in the final scene against Marston. Finally, instead of adjusting the rifle you could use this Edge from Clint Black and just use the normal stats from the core rules for the Sharp's Big .50.
Sharp Shooter
Requirements: Heroic, Marksman, Shooting d10
Your character has an additional Range increment for ranged weapons that is double Long Range. The character cannot move or perform any other actions in the same round he attacks in order to use this Range Increment. In addition, he suffers a -6 Range Modifier penalty to his attack roll.
Savage Gear!
I must admit that I love gear and equipment. That's one of my favorite things to do at character creation. Unfortunately, there aren't a whole lot of "crunchy bits" for the gear in the Savage Worlds rules. So I'm going to stat up a few of my favorites from some movies I've watched recently. Here they are:
Crotch Gun
This piece of gear was first seen in the "guitar case" that the Mariachi in Desperado carried. It wasn't used in the film but the weapon was expanded and saw use in the film From Dusk Till Dawn. The idea came from Rodriguez and Savini (the special fx guy).
Hooligan Mark 1
Created for a vigilante Mariachi by a small firearms shop in northern Mexico. The short barrel and dual revolving cylinders are hidden behind a black codpiece. The assembly is spring activated by a specific motion of the wearer's hips. The assembly is difficult to aim, which accounts for the short ranges.
The crotch gun has 2 chambers of 6 bullets each. It fires in a three round burst and can do so once per round. It takes an action to active and the user makes an opposed Stealth roll versus the targets Notice roll. With a success the shooter gets the Drop on the target. You may only get the Drop once per combat with this weapon.
Model: Rodriguez-Savini Crotch Gun Mark 1 (.357 Magnum)
Range: 1/2/4
Damage: 2d6
ROF: 3RB only
Ammo: 12
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