The Fearsome 5 attempt to thwart the nefarious plans of Baron Von Blood and the Crimson Skull. Specifically at the Natural History Museum of Switzerland, over the river and through the woods and at the secret hideout of the villians.
Tuesday, September 25, 2007
Wednesday, September 5, 2007
Another Homebrew, Power Boost
An important home-brew use of a Benny that I didn't include in my earlier post! This is NOT an Edge but a Setting rule for most of my settings with Arcane Backgrounds.
Power Boost
A Wild Card may spend a Benny to recover d4+1 Power Points. This takes an action as he calls upon his inner reserves. You may not exceed your usual limit.
Power Boost
A Wild Card may spend a Benny to recover d4+1 Power Points. This takes an action as he calls upon his inner reserves. You may not exceed your usual limit.
Tuesday, September 4, 2007
Golden Age of Heroes
The year is 1940. The Axis powers are searching for fabled artifacts of vast power. If they are able to find them and use them the world is doomed. It's up to a chosen few to stop these evil forces and save the world from certain destruction. Or something like that.
We played a one-shot Friday night (we were missing several players so we didn't play our usual campaign game). I ran the crew through a Golden Age game using the powers from Necessary Evil. They were all Novice with 10 XP and were required to take at least one good guy Hindrance (Code of Honor, Heroic or Loyal). And they were not allowed any of the bad guys Hindrances (Blood Thirsty, Greedy, Heartless, Mean, Vengeful). I like Black and White for my Golden Age heroes!
Everyone had a great time and I even had a couple players tell me it was one of the most fun one shots we've ever done. That always make a GM feel good.
I used Major Maxim (rebased) from the Indyclix game as one of my major bad guys. Of course, he will be a recurring villain for them (if we play again). I wrote him up as a Legendary character with 100 XP (using my modified Rank chart) so I can play him at any level by just taking away level-ups. Here he is:
Baron Von Blood
Human
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d12+4, Vigor d12
Skills: Fighting d12+4, Intimidation d8+3, Notice d8, Stealth d8, Throwing d8
Charisma: -6, Pace: 8", Parry: 10, Toughness: 16 (4)
Edges: Ambidextrous, Brawny, Combat Reflexes, Fleet Footed, Harder To Kill, Improved First Strike, Improved Frenzy, Improved Sweep, Power Points (x5), Two Fisted, Quick
Hindrances: Bloodthirsty, Heartless, Mean, Vengeful (Major)
Super Powers:
Attack Melee (10), Level 4, AP 2
Construct (5)
Fearless (2)
Growth (5), Level 3, Monster
Regeneration (15), True Regeneration
Super Attributes (5)
Super Skills (3)
Gear:
Personal Combat Armor (+4, Heavy Armor covers torso, arms, legs, head)
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